Injuries & Ailments Overview

Your Avlet can become injured or sick during various events. These can be obtained during dangerous Quests & Plot events. Minor Wounds can also be obtained via Sparring. Check below for what each injury does and how it can be healed.

Ready to heal your Avlet? Click here.

Types of Injuries

Minor Wound
If your Avlet has a minor wound, it cannot participate in Sparring, Hunting, Questing, or some Plot Events until it has been healed.
To heal this, your Avlet will need to drink a Tranquil Tea. Tranquil Teas can be purchased at the Apothecary or can be crafted.

Dehydration
If your Avlet is dehydrated, it cannot participate in Sparring, Hunting, Scavenging, or some Plot Events until it has been cured.
To cure Dehydration, your Avlet will need to drink a Thirst Tea. Thirst Teas can be purchased at the Apothecary or can be crafted.

Burns
If your Avlet has a burn, it cannot participate in Sparring, Fishing, Scavenging, or some Plot Events until it has been cured.
To cure Burns, your Avlet will need to apply some Burn Ointment. Burn Ointment can be purchased at the Apothecary or can be crafted.

Mortal Wound
This is a special injury that can only be obtained from specific plot events. A mortal wound is a very grave injury that will bring your Avlet near death and put them into a coma. When your Avlet is mortally wounded, it cannot participate in events, questing, activities, or breeding - essentially it is out of commission. After 2 weeks' time, this injury will have healed on its own. You can speed up the healing process by 1 week by drawing a healing image. Healing images must show your wounded Avlet and either a Rider or another Avlet caring for them. They must be fullbody and colored with a background. For literature, there is a 700 word minimum.